Showing posts with label dawn of war 2 single player. Show all posts
Showing posts with label dawn of war 2 single player. Show all posts

Wednesday, February 25, 2009

Dawn of War 2 Single Player Walkthrough

One of the components that interested me in getting Dawn of War 2 was the fact that it had a new and innovative single player campaign. After playing the game for several hours I thought that it would be a great idea to put together a walkthrough for all the main missions.

I am still in the process of enjoying my first run through the campaign mode, but I am anticipating getting through that in the next week or too. Once I have done that I plan on going back through the campaign and taking a much slower approach where I explore aspects of different parts of the game.

I hope to include different loot that is available in each match as well as the best way to quickly complete the mission with your squad intact and the greatest number of enemies destroyed.

Main Mission Walkthrough
... coming soon ...

Optional Mission Walkthrough
... coming soon ...

If you have any specific comments on a mission, please don't hesitate to leave a comment and I can try and answer it for you as quickly as possible.

Friday, February 20, 2009

Dawn Of War 2 Is In Stores

So yesterday I took a little ol' drive down to my nearest Game Stop store and I bought myself a brand new copy of Warhammer 40000: Dawn of War 2. The reason that I went with Game Stop is that I had close to $200 in unused gift cards from several Christmases past. If I didn't have the the gift cards, I would probably have bought it somewhere else. But I did have the gift cards, so I went with Game Stop.

I was really excited to check out the Dawn of War 2 single player campaign, so that is the first thing that I was going to do once I got it out of the box. I was a little nervous about ripping open the packaging because the store clerk made a point that I should make sure my computer meets the system requirements for the game; the won't take back an opened game.

I had played the beta, so I was pretty sure that it was going to work on my Dell laptop, but I just wanted to make extra sure so I wouldn't be down $50.

Once I got the disk into my DVD player the game loaded relatively quickly, except that the loading screen was extremely unhelpful. I felt like I had to wait F.O.R.E.V.E.R to get past this screen that told me I was waiting for the system to install necessary components. It was taking so long that I thought the install had gotten stuck and was about to do some dangerous ctrl+alt+delete to quit the process when it suddenly jumped to the next screen.

After the game was loaded and all the business with Steam and Windows Live was sorted out (which wasn't very much business because I already had a Steam and Windows Live account from playing the DOW 2 beta), the never ending (it felt that way) patch process began. Granted that it was the first day that the game was released for play, it still took a long time for me to download the patch that I had known and forgot about.

By the time I started playing it was already well past 10 PM and very near 11PM. I played for a total of 2 hours. During this time I mostly played the single player campaign, but I did dabble in some 3v3 action before the evening ended.

Here are some of the things that I learned from my single evening of play:
  • I needed to turn my graphic settings all the way down to be able to enjoy the thrill of multiplayer. For me, this isn't a big deal because I care more about the competition, strategy and tactics of games than I do about the graphics. But I did not expect that I would have to turn down my graphics for single player as well. I had the quit the very first mission because my machine was lagging so horribly. I guess I just barely meet the requirements for Dawn of War 2.
  • Other people need to turn their graphics setting down all the way. There is nothing worse than lagging like the dickens because others haven't turned down their graphic settings. Sometimes this is an internet provider problem, but 9 times out of 10 it is going to be a settings issue.
  • I really like multiplayer better than single player. But is not to say that I don't like the single player. I found the story interesting and the action lively. Its just that no amount of computer stomping can compare to matching wits and skills against a real human opponent.
I think that I am going to be taking this Warhammer 4000 Dawn of War 2 blog in a new direction since the game has been released.

I want to do some in depth walk-throughs of the various missions in the single player campaign and I want to give some of my strategy and build order for multiplayer.

Now I am by no means a tactics or strategy expert, but I do like thinking about these things and I do decently enough in multiplayer games without resorting to cheap exploits or abusing overpowered units. So you will probably have to take all that I have to say about Dawn of War 2 strategies with a grain of salt.

In the end, I hope I provide something useful and entertaining to the Dawn of War 2 playing public!

Monday, February 16, 2009

Dawn of War 2 Single Player

When thinking about whether or not to buy DOW 2 there are two main considerations: the quality and balance of the multiplayer and the story and depth of the single player aspect of the game. Personally, I am probably going to get this game because of the multiplayer experience, but I do want to give the Dawn of War 2 single player campaign my consideration too.

Since the Dawn of War 2 beta is exclusively mutliplayer, I am going to have to rely almost entirely on information I have found from secondary sources (i.e. not actual gameplay).

According to sources, the Dawn of War 2 single player is much more than a simple real time strategy game. For starters, this games does away completely with the construction of base elements. You won't have a headquarters in this version of DOW.

Thoughtful gamers might now ask, "But how do I build forces if I don't have an HQ?" The simple answer is that you don't build forces in this game.

To find the reasoning behind this, I really think that we need to look to the tabletop version of Warhammer 40000. I think I read somewhere the the developers tried to incorporate elements from this popular board game for this installment of Dawn of War and if it is true it makes a lot of sense why you don't build units or have an HQ in this game.

In Warhammer 40000 you start each battle with a set number of points which you can buy units for your battle. You start with these units in your deployment zone and your enemy starts with his units in his deployment zone. You then square off in your battle of strategy and tactics - loosing units as you inflict loses on your enemies units.

You never build more units (unless of course you have agreed with your opponent to have a certain number of "reinforcements" come into the game) and you certainly don't have an HQ.

You might have certain objectives that you are trying to accomplish in the tabletop version of Warhammer 40000; you might want to take a hill, or inhabit a couple buildings, or defend a particularly valuable location. But in most cases all you are really concerned about is inflicting the greatest amount of damage on your opponent that you possibly can while avoiding losses to your own squads of Space Marines, Orks, Tryanids, etc.

So, the Warhammer 40000: Dawn of War 2 single player campagin appears to be an attempt by Relic, THQ, and the Warhammer franchise at porting the tabletop version of the game into a computer. You won't have an HQ but instead will get to choose which units you will take into combat at the beginning of each battle. It does appear like you will be able to reinforce your units, but only if you have captured certain objectives in the specific engagement you are on.

Fortunately, the units that you have access to throughout the campaign persist - meaning that the unit of Tactical Marines you used in the first battle are going to be the same unit of Tactical Marines available in the second battle. This is great because it allows players to experience an element of role playing and character attachment in the game. Initially, there are four units/leaders that you have to choose from. They are:

Tarkus - Tactical Marines
Avitus - Devestator Marines
Cyrus - Scouts
Thaddeus - Assault Marines

Each leader can be equipped with unique armor and weapons in addition to gaining experience and more advanced abilities. As the single player campaign progresses, players will be forced to make choices about which units to bring into battle, how to equip them, and what mix of tactical options they want on the battle field to face certain threats.

This type of system I think will add the following elements to DOW 2 single player:
  • Increased knowledge of units and their special abilities
  • Better use of tactics and more "advanced" style of play (as opposed to the "immature" blob style)
  • More interesting strategic decisions concerning which units to give experience
  • More immersive game experience
If I you have not caught on yet, the single player version of Dawn of War II is going to be playable as the Space Marine faction. This will be good for some players, but probably not for others who dislike the Space Marines.

Overall, I think that these characteristics will make playing this version of the game very, very enjoyable. I want to be able to build up one unit and to become a master at how to use it. I want to be able to customize squads for the needs at hand.

For example, a squad of Tactical Marines with a flamer is going to be a must when facing the swarming Tryanids, but maybe I want to also include a Devestator squad as well to suppress the swarm. These types of decisions are going to be what make this version of the game fun.

Again, I will probably be going to make my purchase based solely upon the Dawn of War 2 multiplayer, but it is good to know that if ever I grew tired of slaying other players I could always get my Ork and Eldar slaying fix in the DOW 2 single player campaign.